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  1. If you'd like to discuss this devblog, feel free to do so in the comments thread over on the EVE Online forums. As part of a number of changes over the course of the summer, we’re planning to make some alterations to sales taxes and brokers fees associated with the market. These changes will mean increases in sales taxes and brokers fees but will also include changes to the bonuses a character receives from tax related skills. Here’s a rundown of the changes that will be made soon. These changes will be live on Singularity tomorrow for testing. Changes to sales taxes and broker fees: Maximum Sales Tax increase from 2% to 5%. Minimum Sales Tax increase from 1% to 2.25%. Maximum Brokers Fee increase for NPC stations from 3% to 5%. Double the total maximum taxation from 5% to 10%. Increased total minimum taxation on NPC structures from 3% to 5.25%. Increase the minimum taxation on player owned structures by 125% from 1% to 2.25%. Changes to tax associated skills: Accounting – Increase in reduction of sales tax from 10% per level to 11% per level. Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level. The total benefit from skills will increase from 2% (current benefit) to 4.75%, which translates to a total tax reduction (including standings benefits) of 47.5% instead of the current 40%. As always, we’re open to hearing feedback from the community, so if you have any comments regarding these changes, feel free to head on over to the discussion thread on the EVE Online Forums! Gesamten Artikel anzeigen
  2. If you'd like to discuss this devblog, feel free to do so in the comments thread over on the EVE Online forums. As part of a number of changes over the course of the summer, we’re planning to make some alterations to sales taxes and brokers fees associated with the market. These changes will mean increases in sales taxes and brokers fees but will also include changes to the bonuses a character receives from tax related skills. Here’s a rundown of the changes that will be made soon. These changes will be live on Singularity tomorrow for testing. Changes to sales taxes and broker fees: Maximum Sales Tax increase from 2% to 5%. Minimum Sales Tax increase from 1% to 2.25%. Maximum Brokers Fee increase for NPC stations from 3% to 5%. Double the total maximum taxation from 5% to 10%. Increased total minimum taxation on NPC structures from 3% to 5.25%. Increase the minimum taxation on player owned structures by 125% from 1% to 2.25%. Changes to tax associated skills: Accounting – Increase in reduction of sales tax from 10% per level to 11% per level. Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level. The total benefit from skills will increase from 2% (current benefit) to 4.75%, which translates to a total tax reduction (including standings benefits) of 47.5% instead of the current 40%. As always, we’re open to hearing feedback from the community, so if you have any comments regarding these changes, feel free to head on over to the discussion thread on the EVE Online Forums! Gesamten Artikel anzeigen
  3. If you'd like to discuss this devblog, you can feel free to do so in the comments thread here! Since we launched the new recruitment program last July, we’ve been looking closely at how it’s being used and what kind of rewards we’re issuing as part of the incentive to invite friends into New Eden. As always, the main objective of the recruitment program is to allow existing pilots in EVE to invite their friends to join them in New Eden in a way that benefits both parties. When we launched the new program last year, we mentioned that we’d be looking to change up the rewards depending on how they were being claimed and how the recruitment program was being used. With this in mind, we’ll be making some changes to the recruitment program on Monday, based on the last year of player behavior. The recruitment program is one of our best tools for bringing new pilots into NewEden via referral, and we sincerely believe in its importance. Looking at metrics, we think you guys do too, given how much you use it, so we want to work with the community to keep it fresh and fun for both referring veterans and the rookies who’re joining the community through this channel. That said, there are some rewards – primarily the PLEX reward – that have been abused over the course of the last year, so we’re going to look at switching them out to see how this impacts the program going forward. On Monday, we’ll be making a few changes: New recruits will receive more Skill Points from the program. Reward one will replace reward three and be doubled for the recruiter. Reward two will be changed to give omega time instead of PLEX for the recruiter. When these changes are implemented, the rewards will stand as follows: New recruits will receive 1,000,000 skill points (increased from 750,000). Recruiter will receive 4x 24h accelerators when their recruit purchases PLEX. Recruiter will receive 15 days of Omega time when their recruit purchases Omega time. As always, we want to work together with the community to make New Eden a better place, so we’d love to hear your feedback on these changes over the course of the weekend. We will of course be looking to switch the rewards up again at some point in the future, and the recruitment program is something we want to continue to co-develop with input from the community. We want to hear your feedback about the recruitment program, especially if you have ideas for the reward structure, but also if you have feedback on the flow, UI/UX changes, or anything else that you think could help make the process moreawesome. If you’d like to discuss this devblog or leave comments and suggestions, you can do so in the comments thread here! Gesamten Artikel anzeigen
  4. If you'd like to discuss this devblog, you can feel free to do so in the comments thread here! Since we launched the new recruitment program last July, we’ve been looking closely at how it’s being used and what kind of rewards we’re issuing as part of the incentive to invite friends into New Eden. As always, the main objective of the recruitment program is to allow existing pilots in EVE to invite their friends to join them in New Eden in a way that benefits both parties. When we launched the new program last year, we mentioned that we’d be looking to change up the rewards depending on how they were being claimed and how the recruitment program was being used. With this in mind, we’ll be making some changes to the recruitment program on Monday, based on the last year of player behavior. The recruitment program is one of our best tools for bringing new pilots into NewEden via referral, and we sincerely believe in its importance. Looking at metrics, we think you guys do too, given how much you use it, so we want to work with the community to keep it fresh and fun for both referring veterans and the rookies who’re joining the community through this channel. That said, there are some rewards – primarily the PLEX reward – that have been abused over the course of the last year, so we’re going to look at switching them out to see how this impacts the program going forward. On Monday, we’ll be making a few changes: New recruits will receive more Skill Points from the program. Reward one will replace reward three and be doubled for the recruiter. Reward two will be changed to give omega time instead of PLEX for the recruiter. When these changes are implemented, the rewards will stand as follows: New recruits will receive 1,000,000 skill points (increased from 750,000). Recruiter will receive 4x 24h accelerators when their recruit purchases PLEX. Recruiter will receive 15 days of Omega time when their recruit purchases Omega time. As always, we want to work together with the community to make New Eden a better place, so we’d love to hear your feedback on these changes over the course of the weekend. We will of course be looking to switch the rewards up again at some point in the future, and the recruitment program is something we want to continue to co-develop with input from the community. We want to hear your feedback about the recruitment program, especially if you have ideas for the reward structure, but also if you have feedback on the flow, UI/UX changes, or anything else that you think could help make the process moreawesome. If you’d like to discuss this devblog or leave comments and suggestions, you can do so in the comments thread here! Gesamten Artikel anzeigen
  5. If you'd like to discuss this devblog, please feel free to leave your feedback in the comments thread over on the official forums! Hello most excellent capsuleers! Today’s dev blog will discuss some proposed changes to the Vexor Navy Issue and to the drone skills available to Alpha clones. These proposals were developed with help from community suggestions and feedback, including discussion with the CSM. We presented these proposals to the wider EVE community on stage at EVE North in Toronto a few weeks ago, and they are now available for public testing on the Singularity test server so that you can try them out and let us know what you think! These two sets of changes are aimed at somewhat different goals, but since they impact the same area of gameplay we thought it was best to discuss them together. These aren’t the only balance changes planned for the next few months, and we’ll discuss some of the other balance proposals being developed in a separate future dev blog. Vexor Navy Issue The Vexor Navy Issue (VNI) is one of the two navy faction cruisers produced by the Gallente Federation. It is currently designed as an extreme drone-based glass cannon capable of very high drone DPS at the expense of defenses and with a small drone bay preventing it from carrying extra waves. This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting. Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design. This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting. The goals for these Vexor Navy Issue changes are: Present players with a more interesting and diverse set of competitive choices when they decide which ship to use for nullsec anomaly running Ensure that the VNI’s new focus represents an exciting and desirable option for players Ensure that the VNI’s new attributes and bonuses reflect the wider theme present in Gallente Federation ships and Navy Faction ships To reach these goals we are planning a complete rework of the VNI’s bonuses and stats. Under this plan the VNI would gain extra drone tracking speed, a new bonus to medium hybrid turret damage and tracking speed, and a new bonus to armor repair amount. It will also gain another turret slot, extra fitting room, improved mobility while using 10mn and 50mn propulsion modules, and a smaller signature radius. In exchange, the VNI will be losing 50mbits of drone bandwidth, bringing it to the same 75mbits as the standard Vexor. This new version of the VNI will enjoy great damage application, powerful active armor defenses, and high dps if its pilot makes use of both turrets and drones. The new stat block for the VNI under this plan would be: Gallente Cruiser bonuses (per skill level): - 10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) - 10% bonus to Medium Hybrid Turret damage and tracking speed (new) - 7.5% bonus to armor repair amount (new) Stats: Slot layout: 4H, 4M, 6L, 3 (+1) turrets 3 Rig Slots, 400 Calibration Fittings: 850 (+50) PWG, 350 (+40) CPU Defense (shields / armor / hull): 1650 / 3000 / 3000 Capacitor (amount / recharge rate / average cap per second): 1500 / 490s / 3.06 Mobility (max velocity / inertia / mass / warp speed / align time): 210 (-10) / 0.51 (+0.07) / 9,700,000 (-1,610,000) / 3 / 6.86s (-0.04) Drones (bandwidth / bay): 75 (-50) / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285 / 7 Sensor strength: 20 Magnetometric Signature radius: 130 (-15) Cargo capacity: 460 All in all, this version of the VNI would become a very powerful brawling pvp ship, and would become stronger for higher-difficulty PVE activities that benefit from a sturdy armor tank. However it would need to use a combination of blasters and drones to achieve the same total DPS that the old VNI could achieve with drones alone. When used as a low-attention anomaly ratting ship, the new VNI would be dealing about 33% less DPS than before. The combined changes to mass, velocity, and inertia also mean that the new VNI will be faster and more agile when using a 10mn or 50mn propulsion module, while being slightly slower and less agile than it had previously been when using a 100mn afterburner. This new set of VNI bonuses fits well into the established themes of Gallente Federation ships and Navy Faction ships. The 7.5% bonus to armor repair amount per level is a mainstay of Gallente ships, showing up on the Incursus, Myrmidon, Brutix, Hyperion, Ninazu, Deimos, Eos, and Astarte among others. The new VNI will extend this trademark Gallente trait into the T1 cruiser lineup. Tracking speed bonuses are one of the most recognizable traits among Navy Faction ships, and the combination of 10% per level tracking speed bonuses for both drones and turrets makes the new VNI an extremely effective ship for applying damage to small and fast targets. Overall we are very excited for the community to try out these Vexor Navy Issue changes on the Singularity test server. The ship is seeded on the market for 100isk in many locations throughout the Singularity server to ensure that all players can easy give it a try for themselves and let us know what you think. We’ll be following the feedback thread on the official forums that was linked at the beginning of this blog for your comments. Alpha Clone Drone Skills We are also planning a set of targeted changes to somewhat reduce the levels of drone skills available to alpha clones. These changes are focused on our ongoing anti-botting efforts, since large scale parallelized farming of nullsec anomalies with alpha clones is a popular tactic among botters. Our planned changes to the alpha clone skill caps are: Reducing Heavy Drone Operation from level IV to level III Reducing Medium Drone Operation from level V to level IV Reducing Drone Interfacing from level IV to level III After these changes alpha clone characters will still be able to use drones quite effectively, but their total damage per second will be reduced compared to its current levels. Alpha clones will also no longer have access to Tech Two and 'Augmented' medium drones, although they will still be able to use Navy Faction and 'Integrated' medium drones. Players aiming to optimize their damage using alpha clone characters may reach slightly better results using turrets or missile instead of drones after these changes. Existing alpha clone characters with these skill levels trained will find them disabled while they remain in the alpha clone state, similarly to how other omega skill levels become disabled while a character is in the alpha clone state. Like the proposed VNI changes, these alpha clone skillset changes are currently available for testing on the Singularity test server. We encourage all interested players to try out these changes on the test server and pass along your feedback in the forum thread linked at the top of this blog. Thank you very much for reading today’s dev blog, and we look forward to discussing all aspects of these changes with you on the forums! Gesamten Artikel anzeigen
  6. If you'd like to discuss this devblog, please feel free to leave your feedback in the comments thread over on the official forums! Hello most excellent capsuleers! Today’s dev blog will discuss some proposed changes to the Vexor Navy Issue and to the drone skills available to Alpha clones. These proposals were developed with help from community suggestions and feedback, including discussion with the CSM. We presented these proposals to the wider EVE community on stage at EVE North in Toronto a few weeks ago, and they are now available for public testing on the Singularity test server so that you can try them out and let us know what you think! These two sets of changes are aimed at somewhat different goals, but since they impact the same area of gameplay we thought it was best to discuss them together. These aren’t the only balance changes planned for the next few months, and we’ll discuss some of the other balance proposals being developed in a separate future dev blog. Vexor Navy Issue The Vexor Navy Issue (VNI) is one of the two navy faction cruisers produced by the Gallente Federation. It is currently designed as an extreme drone-based glass cannon capable of very high drone DPS at the expense of defenses and with a small drone bay preventing it from carrying extra waves. This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting. Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design. This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting. The goals for these Vexor Navy Issue changes are: Present players with a more interesting and diverse set of competitive choices when they decide which ship to use for nullsec anomaly running Ensure that the VNI’s new focus represents an exciting and desirable option for players Ensure that the VNI’s new attributes and bonuses reflect the wider theme present in Gallente Federation ships and Navy Faction ships To reach these goals we are planning a complete rework of the VNI’s bonuses and stats. Under this plan the VNI would gain extra drone tracking speed, a new bonus to medium hybrid turret damage and tracking speed, and a new bonus to armor repair amount. It will also gain another turret slot, extra fitting room, improved mobility while using 10mn and 50mn propulsion modules, and a smaller signature radius. In exchange, the VNI will be losing 50mbits of drone bandwidth, bringing it to the same 75mbits as the standard Vexor. This new version of the VNI will enjoy great damage application, powerful active armor defenses, and high dps if its pilot makes use of both turrets and drones. The new stat block for the VNI under this plan would be: Gallente Cruiser bonuses (per skill level): - 10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking) - 10% bonus to Medium Hybrid Turret damage and tracking speed (new) - 7.5% bonus to armor repair amount (new) Stats: Slot layout: 4H, 4M, 6L, 3 (+1) turrets 3 Rig Slots, 400 Calibration Fittings: 850 (+50) PWG, 350 (+40) CPU Defense (shields / armor / hull): 1650 / 3000 / 3000 Capacitor (amount / recharge rate / average cap per second): 1500 / 490s / 3.06 Mobility (max velocity / inertia / mass / warp speed / align time): 210 (-10) / 0.51 (+0.07) / 9,700,000 (-1,610,000) / 3 / 6.86s (-0.04) Drones (bandwidth / bay): 75 (-50) / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285 / 7 Sensor strength: 20 Magnetometric Signature radius: 130 (-15) Cargo capacity: 460 All in all, this version of the VNI would become a very powerful brawling pvp ship, and would become stronger for higher-difficulty PVE activities that benefit from a sturdy armor tank. However it would need to use a combination of blasters and drones to achieve the same total DPS that the old VNI could achieve with drones alone. When used as a low-attention anomaly ratting ship, the new VNI would be dealing about 33% less DPS than before. The combined changes to mass, velocity, and inertia also mean that the new VNI will be faster and more agile when using a 10mn or 50mn propulsion module, while being slightly slower and less agile than it had previously been when using a 100mn afterburner. This new set of VNI bonuses fits well into the established themes of Gallente Federation ships and Navy Faction ships. The 7.5% bonus to armor repair amount per level is a mainstay of Gallente ships, showing up on the Incursus, Myrmidon, Brutix, Hyperion, Ninazu, Deimos, Eos, and Astarte among others. The new VNI will extend this trademark Gallente trait into the T1 cruiser lineup. Tracking speed bonuses are one of the most recognizable traits among Navy Faction ships, and the combination of 10% per level tracking speed bonuses for both drones and turrets makes the new VNI an extremely effective ship for applying damage to small and fast targets. Overall we are very excited for the community to try out these Vexor Navy Issue changes on the Singularity test server. The ship is seeded on the market for 100isk in many locations throughout the Singularity server to ensure that all players can easy give it a try for themselves and let us know what you think. We’ll be following the feedback thread on the official forums that was linked at the beginning of this blog for your comments. Alpha Clone Drone Skills We are also planning a set of targeted changes to somewhat reduce the levels of drone skills available to alpha clones. These changes are focused on our ongoing anti-botting efforts, since large scale parallelized farming of nullsec anomalies with alpha clones is a popular tactic among botters. Our planned changes to the alpha clone skill caps are: Reducing Heavy Drone Operation from level IV to level III Reducing Medium Drone Operation from level V to level IV Reducing Drone Interfacing from level IV to level III After these changes alpha clone characters will still be able to use drones quite effectively, but their total damage per second will be reduced compared to its current levels. Alpha clones will also no longer have access to Tech Two and 'Augmented' medium drones, although they will still be able to use Navy Faction and 'Integrated' medium drones. Players aiming to optimize their damage using alpha clone characters may reach slightly better results using turrets or missile instead of drones after these changes. Existing alpha clone characters with these skill levels trained will find them disabled while they remain in the alpha clone state, similarly to how other omega skill levels become disabled while a character is in the alpha clone state. Like the proposed VNI changes, these alpha clone skillset changes are currently available for testing on the Singularity test server. We encourage all interested players to try out these changes on the test server and pass along your feedback in the forum thread linked at the top of this blog. Thank you very much for reading today’s dev blog, and we look forward to discussing all aspects of these changes with you on the forums! Gesamten Artikel anzeigen
  7. If you'd like to discuss this devblog, you can do so in the comments thread over on the official forums here! Greetings tech-savvy capsuleers! We'd like to drop a quick line about the state of switching to 64-bit clients as the default option. Last Friday we were scheduled to flick a switch in everyone's launchers and move everyone who is not already on 64-bit over, with an option to disable it if there are problems. We have elected to delay that step due to the late discovery of a set of Mac devices that appear to have compatibility issues with the 64-bit wine environment. It's a complex case that seems to have multiple contributing factors including specific graphics cards, power usage profiles and MacOS upgrade histories. We've elected to put the move to opt-out 64-bit on hold until we have a clean upgrade path for these users. If you're playing on the following platforms, you need read no further, just continue playing EVE! Windows MacOS using "latest" wine MacOS using "wine-4.4.-Staging--macos-binary-195" wine If you're on MacOS and using the "wine-1.9.17-143-g91037ca-ccp-master-72" wine environment, we have extra information for you. This version of wine is not 64-bit compatible, and you will not be able to run the 64bit client using this environment. We encourage you to upgrade to "latest" wine with 64bit enabled if possible. However, if this does not work for you especially if in the past you have filed a support ticket and been specifically instructed to use "wine-1.9.17-143-g91037ca-ccp-master-72" we encourage you to contact the GM Team via support ticket as we are extremely interested in gathering details on your system hardware to help narrow down this issue so we can provide you with an upgrade path. Additionally, Apple has released a beta for Mac OS Catalina (10.15.x). Catalina does not support 32bit applications at all, which means that you will not be able to run the "wine-1.9.17-143-g91037ca-ccp-master-72" environment at all. If you cannot use "wine-4.4.-Staging--macos-binary-195" then it is important that you not opt in to the Catalina beta until we have resolved the compatibility issues with your graphics card, as you will not be able to play EVE from Catalina beta at all until we have done so. Please remember that in general, CCP does not support EVE on beta operating systems. Fly safe! o7 Gesamten Artikel anzeigen
  8. If you'd like to discuss this devblog, you can do so in the comments thread over on the official forums here! Greetings tech-savvy capsuleers! We'd like to drop a quick line about the state of switching to 64-bit clients as the default option. Last Friday we were scheduled to flick a switch in everyone's launchers and move everyone who is not already on 64-bit over, with an option to disable it if there are problems. We have elected to delay that step due to the late discovery of a set of Mac devices that appear to have compatibility issues with the 64-bit wine environment. It's a complex case that seems to have multiple contributing factors including specific graphics cards, power usage profiles and MacOS upgrade histories. We've elected to put the move to opt-out 64-bit on hold until we have a clean upgrade path for these users. If you're playing on the following platforms, you need read no further, just continue playing EVE! Windows MacOS using "latest" wine MacOS using "wine-4.4.-Staging--macos-binary-195" wine If you're on MacOS and using the "wine-1.9.17-143-g91037ca-ccp-master-72" wine environment, we have extra information for you. This version of wine is not 64-bit compatible, and you will not be able to run the 64bit client using this environment. We encourage you to upgrade to "latest" wine with 64bit enabled if possible. However, if this does not work for you especially if in the past you have filed a support ticket and been specifically instructed to use "wine-1.9.17-143-g91037ca-ccp-master-72" we encourage you to contact the GM Team via support ticket as we are extremely interested in gathering details on your system hardware to help narrow down this issue so we can provide you with an upgrade path. Additionally, Apple has released a beta for Mac OS Catalina (10.15.x). Catalina does not support 32bit applications at all, which means that you will not be able to run the "wine-1.9.17-143-g91037ca-ccp-master-72" environment at all. If you cannot use "wine-4.4.-Staging--macos-binary-195" then it is important that you not opt in to the Catalina beta until we have resolved the compatibility issues with your graphics card, as you will not be able to play EVE from Catalina beta at all until we have done so. Please remember that in general, CCP does not support EVE on beta operating systems. Fly safe! o7 Gesamten Artikel anzeigen
  9. If you'd like to discuss this devblog, feel free to head over to the comments thread on the official forums. This is the Monthly Economic Report for June 2019. The raw data that makes up this report can be downloaded here. (25.10MB) All graphs in this report can be enlarged by clicking on them. Gesamten Artikel anzeigen
  10. If you'd like to discuss this devblog, feel free to head over to the comments thread on the official forums. This is the Monthly Economic Report for June 2019. The raw data that makes up this report can be downloaded here. (25.10MB) All graphs in this report can be enlarged by clicking on them. Gesamten Artikel anzeigen
  11. RSS Bot

    Account Security Improvements

    If you'd like to discuss this devblog, feel free to head on over to the comments thread on the official forums! Hi, fellow capsuleers. EVE Online accounts are incredibly valuable, and we are constantly taking steps to make your accounts more secure. In this blog, we'd like to tell you about what steps we've recently been taking to improve your safety. Before that, we first want to tell you about something we have been working on with our friends at 1Password. Introducing: The EVE Players' 6-month free trial for 1Password Family Yes, you read that correctly! We had a little chat with our friends at 1Password, and they were awesome enough to give all of you a free 6-month trial on their family plan! This allows you to synchronize your passwords between devices, be it desktops or mobile devices, and share selected passwords and vaults between up to 5 family members. There is no obligation involved in the trial, so in case you are worried about losing access to those passwords should you decide not to continue after 6 months (why would you? It's awesome!), don't worry as the applications will only be put into read-only mode. So, we highly encourage each and every one of you to sign up with them if you haven't already. You are, of course, free to use any other password manager if you so choose, but please do use a password manager as it greatly improves the online security for most people. In the example below, we'll show you how you can take advantage of 1Password to not only manage your passwords, but your Two-Factor Authentication codes for EVE Online as well. You can sign up for the extended 1Password trial right here. For those interested in the nitty gritty, or for those on the edge of having someone else manage their passwords, 1Password has a detailed description of their security practices and models here. TLDR: Only you can decrypt your passwords on your own devices. Two-Factor improvements: One authenticator code for all your accounts! After consulting with Troy Hunt and Scott Helme (Scott is also an EVE player!) on the security side of things a little bit, we worked together with the team in charge of the Account Management website to introduce a small "quality of life" update to the Two-Factor Authentication (hereafter 2FA) setup on https://secure.eveonline.com. You can now provide your own seed for the 2FA setup, and therefore use the same TOTP generator for multiple accounts. If you have more than one account, you can simply set up 2FA on one of your accounts, then copy the 2FA seed and use that same seed when setting up 2FA on your other accounts. This way, you no longer have to scroll through your 2FA application to find the right code, since you can now share it between accounts. To make matters even easier, you can also have 1Password take care of the code for you, so you can sync it between the browser and your mobile, for example. In that case, sharing the seed isn't necessary since 1Password will take care of populating the correct code for you. Please note that sharing the 2FA seed is not as safe as having a unique seed for each account, but it's still safer than not having 2FA at all. Here's an example of how easy it is to hook an existing account up to 1Password, as well as enabling 2FA: Sign up for 1Password if you haven't done so already and install the browser extension, then log in to your 1Password account. This demo uses the official 1Password X Chrome extension on Windows (it works on Edge Chromium as well). Go to https://secure.eveonline.com and log in to your account. You will be prompted to save the login information to 1Password so it can auto-fill your credentials the next time you log in. Finish logging in and then open the Authenticator settings on Account Management, and once they open, click the "Enable Authenticator" button on the right-hand side. There, you will also see the new option to provide your own authenticator seed, if you'd like to use the same seed between multiple accounts. As mentioned above, although that is less secure than using a separate one for each account, it's always better to have 2FA enabled than having no 2FA at all. Once the QR code is displayed, click the 1Password extension in the browser bar and have it scan the QR code on the page for you. This will allow 1Password to take care of the authenticator code as well, to make login even easier. Once that is done, you'll get a message from the 1Password extension saying "Authentication Code Saved", with the code automatically added to the clipboard. Paste the code into the verification field, click "Verify", and voila, 2FA is now enabled for your account! Please note that the 1Password 2FA feature works not just for EVE Online, but also any other online account that has 2FA support as well. So make your life easier and use a good password manager! Have I Been Pwned Integration On 2 May 2018 (a little over a year ago), we added a password check against Troy Hunt's Pwned Passwords API (which is part of Have I Been Pwned). We did this to be able to notify our players if their chosen passwords had been compromised as part of an existing data breach. This has been very well received by our players and has also been noticed by others who have used our implementation as a reference. We do have a few things to finish up such as making sure the passwords are properly checked on the "Change Password" and "Account Registration" pages as well, to prevent players from picking another bad password, but overall password security has improved a lot! When we first implemented the check, about 19% of logins were greeted with the message that their password was not safe enough. Today, this has dropped down to around 11-12% and hopefully will continue to go down. This means that, overall, our players are more safe from dictionary/credential stuffing attacks than before. Coupled with Two-Factor Authentication, a player's account security will be greatly improved, keeping nefarious hackers away. 1Password also takes advantage of HIBP to do the same thing, notifying you if any of your stored passwords occur in a data breach. Here is an example of the breached password notification when logging in: Miscellaneous improvements We have also made other changes over the last year, which should have gone mostly unnoticed by our players, but are nonetheless important security features. Here's a small list: We added a Content Security Policy to the EVE Online SSO. This helps us reduce the chance of malicious code from 3rd party libraries or browser plugins doing bad things. We submitted our eveonline.com and testeveonline.com domains to the HSTS Preload list, which forces all compliant browsers to only load them over HTTPS. We are taking advantage of browser reporting capabilities to monitor browser issues such as Content Security Policy violations, network errors, browser feature deprecation and crashes, so we can act on those if needed. We've improved the way we detect and invalidate login sessions and 3rd party application authentication tokens to make sure that access is reliably revoked when you change passwords, transfer accounts etc. And we're not done yet... We will continue to make several improvements to our players' account security in the near future, with the primary focus being a reduction in account takeovers and improved account security, without impeding or making it harder for our players to play the game. We will hopefully be able to provide a more detailed description of these improvements soon, so stay tuned for future updates, and fly safe! Without any further ado, it's time to "buzz the tower"! o7 Gesamten Artikel anzeigen
  12. RSS Bot

    Account Security Improvements

    If you'd like to discuss this devblog, feel free to head on over to the comments thread on the official forums! Hi, fellow capsuleers. EVE Online accounts are incredibly valuable, and we are constantly taking steps to make your accounts more secure. In this blog, we'd like to tell you about what steps we've recently been taking to improve your safety. Before that, we first want to tell you about something we have been working on with our friends at 1Password. Introducing: The EVE Players' 6-month free trial for 1Password Family Yes, you read that correctly! We had a little chat with our friends at 1Password, and they were awesome enough to give all of you a free 6-month trial on their family plan! This allows you to synchronize your passwords between devices, be it desktops or mobile devices, and share selected passwords and vaults between up to 5 family members. There is no obligation involved in the trial, so in case you are worried about losing access to those passwords should you decide not to continue after 6 months (why would you? It's awesome!), don't worry as the applications will only be put into read-only mode. So, we highly encourage each and every one of you to sign up with them if you haven't already. You are, of course, free to use any other password manager if you so choose, but please do use a password manager as it greatly improves the online security for most people. In the example below, we'll show you how you can take advantage of 1Password to not only manage your passwords, but your Two-Factor Authentication codes for EVE Online as well. You can sign up for the extended 1Password trial right here. For those interested in the nitty gritty, or for those on the edge of having someone else manage their passwords, 1Password has a detailed description of their security practices and models here. TLDR: Only you can decrypt your passwords on your own devices. Two-Factor improvements: One authenticator code for all your accounts! After consulting with Troy Hunt and Scott Helme (Scott is also an EVE player!) on the security side of things a little bit, we worked together with the team in charge of the Account Management website to introduce a small "quality of life" update to the Two-Factor Authentication (hereafter 2FA) setup on https://secure.eveonline.com. You can now provide your own seed for the 2FA setup, and therefore use the same TOTP generator for multiple accounts. If you have more than one account, you can simply set up 2FA on one of your accounts, then copy the 2FA seed and use that same seed when setting up 2FA on your other accounts. This way, you no longer have to scroll through your 2FA application to find the right code, since you can now share it between accounts. To make matters even easier, you can also have 1Password take care of the code for you, so you can sync it between the browser and your mobile, for example. In that case, sharing the seed isn't necessary since 1Password will take care of populating the correct code for you. Please note that sharing the 2FA seed is not as safe as having a unique seed for each account, but it's still safer than not having 2FA at all. Here's an example of how easy it is to hook an existing account up to 1Password, as well as enabling 2FA: Sign up for 1Password if you haven't done so already and install the browser extension, then log in to your 1Password account. This demo uses the official 1Password X Chrome extension on Windows (it works on Edge Chromium as well). Go to https://secure.eveonline.com and log in to your account. You will be prompted to save the login information to 1Password so it can auto-fill your credentials the next time you log in. Finish logging in and then open the Authenticator settings on Account Management, and once they open, click the "Enable Authenticator" button on the right-hand side. There, you will also see the new option to provide your own authenticator seed, if you'd like to use the same seed between multiple accounts. As mentioned above, although that is less secure than using a separate one for each account, it's always better to have 2FA enabled than having no 2FA at all. Once the QR code is displayed, click the 1Password extension in the browser bar and have it scan the QR code on the page for you. This will allow 1Password to take care of the authenticator code as well, to make login even easier. Once that is done, you'll get a message from the 1Password extension saying "Authentication Code Saved", with the code automatically added to the clipboard. Paste the code into the verification field, click "Verify", and voila, 2FA is now enabled for your account! Please note that the 1Password 2FA feature works not just for EVE Online, but also any other online account that has 2FA support as well. So make your life easier and use a good password manager! Have I Been Pwned Integration On 2 May 2018 (a little over a year ago), we added a password check against Troy Hunt's Pwned Passwords API (which is part of Have I Been Pwned). We did this to be able to notify our players if their chosen passwords had been compromised as part of an existing data breach. This has been very well received by our players and has also been noticed by others who have used our implementation as a reference. We do have a few things to finish up such as making sure the passwords are properly checked on the "Change Password" and "Account Registration" pages as well, to prevent players from picking another bad password, but overall password security has improved a lot! When we first implemented the check, about 19% of logins were greeted with the message that their password was not safe enough. Today, this has dropped down to around 11-12% and hopefully will continue to go down. This means that, overall, our players are more safe from dictionary/credential stuffing attacks than before. Coupled with Two-Factor Authentication, a player's account security will be greatly improved, keeping nefarious hackers away. 1Password also takes advantage of HIBP to do the same thing, notifying you if any of your stored passwords occur in a data breach. Here is an example of the breached password notification when logging in: Miscellaneous improvements We have also made other changes over the last year, which should have gone mostly unnoticed by our players, but are nonetheless important security features. Here's a small list: We added a Content Security Policy to the EVE Online SSO. This helps us reduce the chance of malicious code from 3rd party libraries or browser plugins doing bad things. We submitted our eveonline.com and testeveonline.com domains to the HSTS Preload list, which forces all compliant browsers to only load them over HTTPS. We are taking advantage of browser reporting capabilities to monitor browser issues such as Content Security Policy violations, network errors, browser feature deprecation and crashes, so we can act on those if needed. We've improved the way we detect and invalidate login sessions and 3rd party application authentication tokens to make sure that access is reliably revoked when you change passwords, transfer accounts etc. And we're not done yet... We will continue to make several improvements to our players' account security in the near future, with the primary focus being a reduction in account takeovers and improved account security, without impeding or making it harder for our players to play the game. We will hopefully be able to provide a more detailed description of these improvements soon, so stay tuned for future updates, and fly safe! Without any further ado, it's time to "buzz the tower"! o7 Gesamten Artikel anzeigen
  13. Hey Space Friends! For the upcoming weeks, we will be interviewing various EVE content creators and media to broaden the horizon for many players and to give them the recognition we feel they deserve. When floating through the universe of New Eden, you can stumble upon many various secrets. One of them is EVE Onion. This popular website has managed to uncover diverse unheard fictional content and some pure satire, but who are these mad scientists and what drove them to create this site? We intend to answer at least some of these questions in an Interview with one of the writers. When was the website founded, and why did you feel like it was missing in New Eden? EVE Onion was founded originally in 2013 by a player named Tubrug. In 2016 OpusMagnum on a whim created the EVE Onion news twitter account to tease a few Pandemic Legion players. The tweets were received well and we continued to release daily tweets, but moving from teasing to true satire, parody, and even fictional content. The website EVE Onion was founded in October 2017 with the goal to provide a place for writers to collaborate and write satire, fiction, and parody. In EVE Online where spaceships are serious business. EVE Onion's goal is to help us laugh at our own-selves as die-hard players of a niche science fiction massively multiplayer online game. We feel it is essential to a game that mimics real-world Geo-politics, scandals, news organizations, and talk shows to have a satirical news organization as part of that world. What story would you say that you are proudest off from EVE Onion? https://eveonion.com/ccp-announces-nip-with-star-citizen-is-betrayed-instantly/ Are you working on any features that you want to tease for your readers and future readers? EVE Onion is working toward releasing a bi-weekly Twitch show. The format will be a quick 10-20 minute news segment featuring breaking news, article and tweet updates, as well as interviews. Then the last question, what would you say is your biggest accomplishment in eve and or biggest failure/ regret. My biggest accomplishment is EVE Onion. The EVE Online commuinity has been a big part of my life. I hope that EVE Onion always adds to this great community in a positive way. Gesamten Artikel anzeigen
  14. Hey Space Friends! For the upcoming weeks, we will be interviewing various EVE content creators and media to broaden the horizon for many players and to give them the recognition we feel they deserve. When floating through the universe of New Eden, you can stumble upon many various secrets. One of them is EVE Onion. This popular website has managed to uncover diverse unheard fictional content and some pure satire, but who are these mad scientists and what drove them to create this site? We intend to answer at least some of these questions in an Interview with one of the writers. When was the website founded, and why did you feel like it was missing in New Eden? EVE Onion was founded originally in 2013 by a player named Tubrug. In 2016 OpusMagnum on a whim created the EVE Onion news twitter account to tease a few Pandemic Legion players. The tweets were received well and we continued to release daily tweets, but moving from teasing to true satire, parody, and even fictional content. The website EVE Onion was founded in October 2017 with the goal to provide a place for writers to collaborate and write satire, fiction, and parody. In EVE Online where spaceships are serious business. EVE Onion's goal is to help us laugh at our own-selves as die-hard players of a niche science fiction massively multiplayer online game. We feel it is essential to a game that mimics real-world Geo-politics, scandals, news organizations, and talk shows to have a satirical news organization as part of that world. What story would you say that you are proudest off from EVE Onion? https://eveonion.com/ccp-announces-nip-with-star-citizen-is-betrayed-instantly/ Are you working on any features that you want to tease for your readers and future readers? EVE Onion is working toward releasing a bi-weekly Twitch show. The format will be a quick 10-20 minute news segment featuring breaking news, article and tweet updates, as well as interviews. Then the last question, what would you say is your biggest accomplishment in eve and or biggest failure/ regret. My biggest accomplishment is EVE Onion. The EVE Online commuinity has been a big part of my life. I hope that EVE Onion always adds to this great community in a positive way. Gesamten Artikel anzeigen
  15. If you'd like to discuss this dev blog, feel free to head on over to the comments thread on the official forums! Yesterday, we released a new paid DLC starter pack for new players containing the following items: 1,000,000 Skill Points A skill & damage booster A bundle of frigate SKINs A selection of Blood Raider apparel The pack was released with no account age restrictions, meaning that although it was designed for new players, any pilot could buy it once per account and claim the skillpoints within. Even though these skillpoints come in the form of a non-transferrable item that cannot be moved off the account that claims them, the pack received significant hostility from parts of the EVE community. Given our previous position on the sale of Skill Points for real world currency, the anger that some of our pilots expressed when talking about this DLC pack is understandable and after reading many of the threads and comments discussing it, I thought it would be good to give a more detailed explanation of the aim of this pack and why it was released that explains in more detail than the response posted yesterday. Aim of the pack The aim of this DLC pack is to give new pilots a head start in their training without having to commit to the full price of a month of Omega time. It’s also intended to give an immediate boost in training with a bunch of Skill Points that new players can use to get into competently piloting their first ship beyond their starter corvette. The pack is an alternative to waiting for several weeks in order to accrue the skillpoints within it, giving a quick route to immediately training initial spaceship command and weapons skills. Given that EVE Online is now approaching its 17th anniversary, one of the most common barriers for entry is that new players feel they can’t catch up with the years of training that many veterans have. This pack was also designed to assist with breaking down that barrier a little should new pilots want to do so. The Numbers We’re very aware of the community’s concerns regarding “pay to win” mentality and microtransactions that would take EVE in that direction. Let me be abundantly clear that this is not the intention. While skillpoints are an important part of EVE, ironically, they don’t make a more skilled pilot. They simply open a wider range of options to explore in terms of fitting, piloting and playstyle. Giving new players that option is what we’re exploring with this pack as part of experimentation with first steps in New Eden. Sadly, I know this myself as a player from beta, and I’m aware of the humiliation of flying a 300 million skillpoint character and having my ass handed to me by a three-month-old character with orders of magnitude less Skill Points in their head. This is a fact of life in EVE and the reality that a younger pilot with such an age and skillpoint gap can compete with more established character in combat is a great thing. We’re also very aware of the community’s concerns regarding this kind of sale being a cash grab. For reference, historically the sale of these DLC packs makes up less than 1% of our daily revenue. That’s not conjecture. It’s rough math, but that’s the number that these types of packs bring in. We see them as a service to our new players, not a way to make money. 4.09% is also a hard number. That’s the percentage of new players that have stuck around in EVE after 30 days during Q1 of 2019. We’ve already talked a little about the challenges that face new players this year at both EVE Down Under and EVE North. Experimentation & Fallout We understand that we made a misstep with this DLC pack by not restricting it, and we’re sorry for the confusion and anger that it caused – it’s not our intention to disrespect the years of training that our veteran pilots have put into their characters. We also should have spoken with the CSM regarding this pack before we released it. That one’s on me, and we’ll make sure that the CSM are looped into this kind of discussion going forward. We’ve been offering packs like this (including skillpoints) via Steam for a while now, so it was assumed that offering them via the secure website would be received in the same way. Maintaining an open, candid, two-way dialogue with the community is always at the forefront of our minds. We pride ourselves on the close relationship we have with our players, even if it comes around to bite us now and again. We’re working on improving our early player retention numbers and part of doing so means that we’re going to keep experimenting with various ways to make a new player’s life easier and their first steps in New Eden clearer and more streamlined. It’s going to mean different DLC packs, it’s going to mean collaboration with new player organizations in EVE, and it’s going to mean changes to the way we do things and how we incentivize and assist new players who are diving into EVE for the first time so that they have the best chance of sticking around. Our goal is to allow more players to enjoy New Eden. More players means more content, which ultimately means a better universe for us all (and a more target rich environment in which to hunt). Future of the pack Right now, we’re working on moving this pack to be part of our contextual offers that are sent to those who create new accounts and are classified as new players. This means that soon the pack won’t be available to the wider community via the DLC page on secure.eveonline.com and will only be offered to new players as part of the account creation and onboarding process. This will remove the option to buy the pack unless it’s presented to you as you go through this process. Hopefully this explains the reasoning for the pack and why things rolled out the way that they did. As always, we welcome open discussion, so long as things remain civil. If you’d like to comment on this blog, feel free to head on over to the comments thread on the official forums! @CCP_Falcon Gesamten Artikel anzeigen
  16. If you'd like to discuss this dev blog, feel free to head on over to the comments thread on the official forums! Yesterday, we released a new paid DLC starter pack for new players containing the following items: 1,000,000 Skill Points A skill & damage booster A bundle of frigate SKINs A selection of Blood Raider apparel The pack was released with no account age restrictions, meaning that although it was designed for new players, any pilot could buy it once per account and claim the skillpoints within. Even though these skillpoints come in the form of a non-transferrable item that cannot be moved off the account that claims them, the pack received significant hostility from parts of the EVE community. Given our previous position on the sale of Skill Points for real world currency, the anger that some of our pilots expressed when talking about this DLC pack is understandable and after reading many of the threads and comments discussing it, I thought it would be good to give a more detailed explanation of the aim of this pack and why it was released that explains in more detail than the response posted yesterday. Aim of the pack The aim of this DLC pack is to give new pilots a head start in their training without having to commit to the full price of a month of Omega time. It’s also intended to give an immediate boost in training with a bunch of Skill Points that new players can use to get into competently piloting their first ship beyond their starter corvette. The pack is an alternative to waiting for several weeks in order to accrue the skillpoints within it, giving a quick route to immediately training initial spaceship command and weapons skills. Given that EVE Online is now approaching its 17th anniversary, one of the most common barriers for entry is that new players feel they can’t catch up with the years of training that many veterans have. This pack was also designed to assist with breaking down that barrier a little should new pilots want to do so. The Numbers We’re very aware of the community’s concerns regarding “pay to win” mentality and microtransactions that would take EVE in that direction. Let me be abundantly clear that this is not the intention. While skillpoints are an important part of EVE, ironically, they don’t make a more skilled pilot. They simply open a wider range of options to explore in terms of fitting, piloting and playstyle. Giving new players that option is what we’re exploring with this pack as part of experimentation with first steps in New Eden. Sadly, I know this myself as a player from beta, and I’m aware of the humiliation of flying a 300 million skillpoint character and having my ass handed to me by a three-month-old character with orders of magnitude less Skill Points in their head. This is a fact of life in EVE and the reality that a younger pilot with such an age and skillpoint gap can compete with more established character in combat is a great thing. We’re also very aware of the community’s concerns regarding this kind of sale being a cash grab. For reference, historically the sale of these DLC packs makes up less than 1% of our daily revenue. That’s not conjecture. It’s rough math, but that’s the number that these types of packs bring in. We see them as a service to our new players, not a way to make money. 4.09% is also a hard number. That’s the percentage of new players that have stuck around in EVE after 30 days during Q1 of 2019. We’ve already talked a little about the challenges that face new players this year at both EVE Down Under and EVE North. Experimentation & Fallout We understand that we made a misstep with this DLC pack by not restricting it, and we’re sorry for the confusion and anger that it caused – it’s not our intention to disrespect the years of training that our veteran pilots have put into their characters. We also should have spoken with the CSM regarding this pack before we released it. That one’s on me, and we’ll make sure that the CSM are looped into this kind of discussion going forward. We’ve been offering packs like this (including skillpoints) via Steam for a while now, so it was assumed that offering them via the secure website would be received in the same way. Maintaining an open, candid, two-way dialogue with the community is always at the forefront of our minds. We pride ourselves on the close relationship we have with our players, even if it comes around to bite us now and again. We’re working on improving our early player retention numbers and part of doing so means that we’re going to keep experimenting with various ways to make a new player’s life easier and their first steps in New Eden clearer and more streamlined. It’s going to mean different DLC packs, it’s going to mean collaboration with new player organizations in EVE, and it’s going to mean changes to the way we do things and how we incentivize and assist new players who are diving into EVE for the first time so that they have the best chance of sticking around. Our goal is to allow more players to enjoy New Eden. More players means more content, which ultimately means a better universe for us all (and a more target rich environment in which to hunt). Future of the pack Right now, we’re working on moving this pack to be part of our contextual offers that are sent to those who create new accounts and are classified as new players. This means that soon the pack won’t be available to the wider community via the DLC page on secure.eveonline.com and will only be offered to new players as part of the account creation and onboarding process. This will remove the option to buy the pack unless it’s presented to you as you go through this process. Hopefully this explains the reasoning for the pack and why things rolled out the way that they did. As always, we welcome open discussion, so long as things remain civil. If you’d like to comment on this blog, feel free to head on over to the comments thread on the official forums! @CCP_Falcon Gesamten Artikel anzeigen
  17. RSS Bot

    CSM 14 has been elected!

    If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! Greetings, Citizens of New Eden, After almost two months of hard work from all the CSM candidates, we have finally reached the culmination of this year’s elections and announced new council members at EVE North. Please join me in welcoming your 14th Council of Stellar Management that is going to represent your needs and help steer EVE Online towards a brighter future for the next 12 months. As always, everyone can review the data and verify the results by running the script themselves if they wish. This year we saw a total of 32994 unique votes received which is a 12% increase from the last election. This is good news, but we honestly believe that we can do much better and will be trying to implement additional incentives and improvements in the future to keep that number on the rise. There is an important call out that I would like to make. We have identified a single vote that has been cast on a character outside of the CSM 14 ballot. To ensure there was no malicious activity we have investigated the situation and are happy to share that there is no reason to suspect any wrongdoing. Since this should not have been possible in the first place we will investigate if there is an easy way to prevent this from happening in the future. The next few weeks are going to be dedicated to onboarding of all CSM members. It is an important period where we will go over all the ground rules and ensure we are on the same page in terms of expectations from one another. Therefore, even if the new council is in immediate effect, please be reasonable with your requests and understand that it may take a few weeks before everyone is up to speed. Fly safe o7 CCP_Dopamine Gesamten Artikel anzeigen
  18. RSS Bot

    CSM 14 has been elected!

    If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! Greetings, Citizens of New Eden, After almost two months of hard work from all the CSM candidates, we have finally reached the culmination of this year’s elections and announced new council members at EVE North. Please join me in welcoming your 14th Council of Stellar Management that is going to represent your needs and help steer EVE Online towards a brighter future for the next 12 months. As always, everyone can review the data and verify the results by running the script themselves if they wish. This year we saw a total of 32994 unique votes received which is a 12% increase from the last election. This is good news, but we honestly believe that we can do much better and will be trying to implement additional incentives and improvements in the future to keep that number on the rise. There is an important call out that I would like to make. We have identified a single vote that has been cast on a character outside of the CSM 14 ballot. To ensure there was no malicious activity we have investigated the situation and are happy to share that there is no reason to suspect any wrongdoing. Since this should not have been possible in the first place we will investigate if there is an easy way to prevent this from happening in the future. The next few weeks are going to be dedicated to onboarding of all CSM members. It is an important period where we will go over all the ground rules and ensure we are on the same page in terms of expectations from one another. Therefore, even if the new council is in immediate effect, please be reasonable with your requests and understand that it may take a few weeks before everyone is up to speed. Fly safe o7 CCP_Dopamine Gesamten Artikel anzeigen
  19. RSS Bot

    CSM 14 - All you need to know!

    Greetings, honorable Citizens of New Eden, In the following blog, we are going to provide you with all the important information about the timeline for the CSM 14 election process. Everyone is encouraged to read the blog carefully, especially any candidates. After you have familiarized yourself with the content, please feel free to join the discussion thread on the official EVE Online forums. The Council of Stellar Management consists of 10 members selected democratically once a year in an online election hosted by CCP. This unique institution is a phenomenon in gaming and has gone through a myriad of changes and improvements to better serve its core purpose – to give all players of New Eden a strong and formal voice in the development of EVE Online. TIMELINE 30th April – 12th May: Accepting applications 13th – 17th May: Processing applications 25th May: Announcing candidates at EVE Down Under 25th May – 7th June: Campaign Period 10th – 17th June: Voting 22nd June: Announcing CSM 14 Members at EVE North Once the 14th Council of Stellar Management is established, we will take time to conduct comprehensive onboarding and orientation for the newly elected councilors. We will ensure that each member is properly educated on the most important operational aspects of the CSM and can fulfil their duty towards the pilots of New Eden to the best of their capabilities. Our consultations with elected representatives will cover confidential information and involve close cooperation between CCP and all CSM members, as such all members are expected to adhere to the confidentiality agreement and CSM Code of Conduct. Apart from the weekly meetings and frequent exchange with the internal CCP teams, the candidates will be flown to our headquarters in Reykjavik twice per term for the CSM Summit. There, equipped with topics and questions from the community, they will be able to discuss them with the development teams and collaborate on creating the best future for the EVE Online players. We are currently looking at hosting the first CSM summit in September or October and second in February next year. The exact dates will be announced later. APPLICATION REQUIREMENTS Important disclaimer: We will be strict about incorrectly filed or incomplete submissions and reject applications that don’t meet our standards. The rules are very clear, but if you are unsure about anything regarding the process, we are happy to answer any questions. However, once the submission is sent there is no turning back, so it is imperative to get it right. To be eligible for the CSM, applicants must meet the following requirements: - Your account must be older than 60 days at the time candidacy applications close. - Characters on both Alpha and Omega accounts are eligible to run. - You must have a history of honoring the EULA and the Terms of Service. We will screen every applicant thoroughly and EULA/TOS violations on your record can result in a rejected application. - Your account must have updated and correct information at the time of your application. This includes; your real-life name, correct date of birth and the same email you use to submit your application. To view and edit this information go to the account management website. - Candidates must have reached 18 years of age. If the legal adult age in your home country (the age at which you have the legal capacity to enter into a contract) is higher than 18, that number applies instead. - As an applicant, you must consent to provide your personal details to CCP, including your real name and a copy of your passport. CCP needs to affirm your real-life identity for NDA contract purposes and the ability to travel to summits in Iceland is a key function of the CSM. - If you do not currently have a valid passport, we will accept a picture/scan of a valid and approved passport application accompanied by a picture of your driver’s license. - You must consent to share your country of origin with the EVE Community and having it displayed on the EVE Online website. You will not be required to share any other personal information with the EVE community. - If you are running as an “alt” and you control a character that has a reputation in the EVE universe, CCP may require you to run under that identity at its full discretion. *All personal data will be handled in accordance with European data protection and processing laws. HOW TO APPLY There are two steps to applying: - Fill in the application form between 30th April – 12th May. The form will return a confirmation if the application goes through. Beware session time-outs and make sure to save your text in a document. If you don’t get a confirmation, re-enter the information and try again. If your application already went through, the website will inform you of that. - Submit your document scans/pictures to csm-contact@ccpgames.com in high-quality with the subject “CSM 14 application”. Both these steps need to be completed within the submission window. Applications filed outside this window or without valid documents will be rejected. - Remember that applications cannot be edited after you submit them to make sure your information is correct! Once your application has been submitted, you are encouraged to create a campaign thread in this forum section. We look forward to receiving your applications and following all campaigns. At CCP, we feel we are stronger and do a better job at developing and maintaining EVE with the CSM by our side. By banding together with our players in common purpose and resolve, and by communicating with each other in a straight forward manner, we can realise our shared ambitions for the intrepid future of EVE Online. Big thanks to everyone who supports the CSM project and vote for their favorite candidates every year! Gesamten Artikel anzeigen
  20. Dear Citizens of New Eden, Following on from our statement on April 17, we have completed our review of the Brisc Rubal investigation and determined that our initial findings were incorrect. Neither Brisc Rubal nor the other players implicated in this incident breached CCP’s confidentiality, the terms of the Non-Disclosure Agreement, or used privileged information to obtain an in-game advantage. We made a mistake here and we offer our formal apologies. First, to Brisc Rubal and the two other players involved, both for making the allegations and for the disturbance and stress caused by the way in which we handled this situation. Second, for not collaborating with due care with the members of CSM 13, who have acted responsibly throughout. Lastly, we owe our sincere apology to the EVE community for this error. We take full responsibility for any confusion and mistrust caused by our initial assessment of the situation. After reviewing our assessment of the information on which these allegations were based and having spoken repeatedly with everyone involved, it’s now clear that our initial actions were based on unsubstantiated assumptions. While we were motivated by a desire to protect the working relationship between the CSM and the EVE Development Team with all due speed, had we taken the time to review the information with greater scrutiny, this incident could have been resolved without the disruption that has since occurred. We aim to make it up to all concerned. Right now, we are in the process of restoring access to the EVE Online accounts of all three affected players, returning any confiscated assets and providing rectification as appropriate. We will work to set this right and will be making changes to our procedures and policies to ensure this kind of situation does not reoccur. Thank you for your understanding. If you'd like to discuss this devblog, please feel free to do so in this forum thread. Gesamten Artikel anzeigen
  21. Last week, on April 8 2019, we announced the permanent banning of Brisc Rubal and their ejection from the Council of Stellar Management. We also issued one-year bans to two other players involved in this incident and confiscated their associated in-game assets and ISK. Following this statement, we have held further discussions with the affected parties. We have also been conducting an internal review to substantiate the evidence available to us and evaluate our handling of the situation. We intend to share a full follow-up statement next week. Transparency, fairness and trust is of utmost importance to us, which is why we’re issuing this brief update while also taking the time to ensure that we conduct a thorough investigation. We understand that there are many questions lingering over the incident, and we want to assure you that we take this matter very seriously. Both the sanctity of the CSM and the relationship we have with our players is of paramount importance to CCP. As should be expected, we will issue a full and frank apology for any mistakes for which we are responsible, as well as provide appropriate reparations to those affected by any erroneous actions we’ve taken. If you'd like to discuss this statement, please feel free to do so in this forum thread. Gesamten Artikel anzeigen
  22. If you’d like to discuss this dev blog (in English or Russian!) feel free to head on over to this feedback thread on the official forums. Версия на русском языке ниже Wonderful Capsuleers, We’ve had a short breather to compose ourselves after the epic internet spaceship gathering that was EVEsterdam, but thankfully, this World Tour train has no brakes! Coming up next is EVE Russia, in the beautiful city of St. Petersburg! On May 4th, a contingent of CCP developers will descend on this stunning location for a full day gathering at Bar Akakao in downtown St. Petersburg, followed by an evening of drinks and partying in celebration of our Russian speaking community and the incredibly rich history that they’ve woven into the fabric of New Eden over the course of the last decade and a half. Right now, we’re continuing to work on putting the final touches on the event but we’re more than ready to share further details about what our Russian speaking pilots can expect from this leg of the World Tour! The EVE Invasion World Tour As we take a break from hosting EVE Fanfest in Reykjavík this year, we’re looking to reach more EVE pilots than ever before by taking internet spaceships around the globe. EVE Russia is the second stop on a eight-leg trip that will see the EVE Invasion World Tour visit Australia, the US, Canada, Germany and the UK later in the year, as well as Finland. While we’re on the road (or in the air!) this year, we’ll be travelling the globe to talk shop about internet spaceships and celebrate the uniqueness of the EVE Online community at every stop along the way. So, Who’s Coming To EVE Russia? After CCP Dopamine survived his first encounter with a large concentration of EVE players in Amsterdam, we’ll be dusting him off and having him lead the charge to St. Petersburg as we prepare to put on an amazing show for our Russian pilots. There’ll be more regular faces as well as some newcomers to the World Tour crew again, so be sure to treat them gently and have a good time (this means not too much Vodka)! For this event, the CCP roster is as follows: CCP Curtis CCP Dopamine CCP Ruffige CCP Alpha GM Aisling CCP Stinger CCP Deadlift CCP Oracle CCP Cognac CCP Ragnarok CCP Loki What’s Going On In St. Petersburg? First and foremost, we’ll be arriving in St. Petersburg to spend some time with our Russian speaking pilots and kick off the second leg of the EVE Invasion Tournament Series to see which lucky pair of pilots will be coming out to join us for Fanfest 2020 to compete in the finals there. The EVE Invasion World Tour is all about celebrating the incredible community that’s formed around New Eden over the course of the last fifteen years and our Russian speaking community have been a huge part of forging the history and heritage of New Eden. On Friday, May 3rd we’ll be looking to host a warmup gathering on the Neva River, which runs through the heart of St. Petersburg, keeping what seems to be the start of a tradition for World Tour events by cramming a big pile of capsuleers onto a boat! This will kick off at 16:00 through until 19:00 with food on board for capsuleers. Drinks aren’t included in the price, but pilots are free to bring their beverage of choice along for the ride! After this at there’ll be drinks and talk of internet spaceships at Bar Kriek that will no doubt go on into the night! Full details of these activities will be in the inboxes of all EVE Russia Attendees today! The Program The main event will kick off at Bar Akakao at 14:00 on May 4th with the start of the EVE Russia leg of the EVE Invasion Tournament Series. Here’s a list of highlights during the day of May 4th: 14:00 – EVE Invasion Tournament Series kicks off. This is where it all starts, and by the end of the day, we’ll know which victorious team is heading to Fanfest 2020! 16:00 – EVE Presents – The EVE Russia Keynote The Keynote for EVE Russia will be hosted by CCP Alpha and iBeast, who’ll be diving into the rich history of our Russian speaking capsuleers and looking at the incredible impact that they’ve had on New Eden over the course of the last sixteen years. 17:00 – Triglavian Lore Catch-up Join Jaret Victorian for a player perspective look at the current goings on with the Triglavian Collective with details of what’s happened so far, and perhaps even a little tinfoil too! 18:00 – The Glorious CCP AMA – EVE Russia Edition EVEsterdam’s AMA seemed to work out well! This session will be much the same – an open AMA with all the devs attending EVE Russia who’re brave enough to answer weird and wonderful questions from inquisitive capsuleers! 19:00 – Dinner Break A pilot’s gotta eat, right? 20:00 – EVE Invasion Tournament Series Semis and Finals. The hours after dinner will be reserved for the final stages of the Invasion Tournament Series at EVE Russia, where a lucky pair of pilots will be victorious, winning a trip to Fanfest 2020! After the conclusion of the day’s programming, the dev team will be around for many drinks and conversations about all things internet spaceships as we kick-off party time at 21:00! _Please Note: _ Given that this event is taking place in Russia, and this leg of the World Tour is geared specifically toward our Russian speaking players, all content at the event will be delivered in Russian. Video Content! Due to internet bandwidth limitations at the venue, we won’t be able to livestream this leg of the EVE Invasion World Tour. However, this tour is unstoppable, and a few pesky internet issues aren’t going to stop the party! We will of course be recording all EVE Russia presentation content (in Russian!) so that no one misses out on all the good stuff we’ll be talking about at the event. Watch the news and social media for updates when the videos are available! Swag As part of the celebration of our Russian speaking community, all Omega ticket attendees at EVE Russia will receive these three amazing SKINs, commemorating the siege of C-J6MT and the special place that this system holds in the hearts of many of our players. We can’t wait to head back to Russia – It’s been way too long – and we’re looking forward to welcoming hundreds of Russian speaking capsuleers to what looks so far to be the largest gathering we’ve ever hosted in this area of the world! It’s going to be incredible for us to once again be among some of the most dedicated and hardcore players in the EVE Online community, and we can’t wait to get down to sharing drinks and talking spaceships with all of you. If you haven’t already picked up your tickets, head on over to the ticket sales page to do so before they sell out! We can’t wait to see you all there! o7 CCP Falcon On Behalf Of The EVE Invasion World Tour Team Второй этап EVE Invasion World Tour — EVE Russia! Обсудить эту статью (на английском или русском языках) можно в разделе отзывов на официальном форуме. Дорогие капсулёры! Мы нашли пару свободных минут, чтобы немного перевести дыхание и собраться с мыслями после масштабного звёздного слёта, имя которому EVEsterdam, но, к счастью, наше мировое турне — это поезд без тормозов! И следующая наша остановка — в прекрасном Санкт-Петербурге, где пройдёт EVE Russia! 4 мая в баре «Акакао», в живописном центре Санкт-Петербурга разработчики из CCP проведут встречу с игроками. Тёплое общение в дружеском кругу днём плавно перейдёт в шумную вечеринку с горячительными напитками ночью. Будем чествовать наших игроков из России, внёсших за последние полтора десятилетия огромный вклад в мир и историю Нового Эдема. И хотя план предстоящего мероприятия ещё не утверждён окончательно и мы продолжаем работать над финальными штрихами, мы уже готовы рассказать русскоязычным пилотам, что их ждёт на следующем этапе мирового турне! EVE Invasion World Tour В этом году мы решили не просто дать передышку «Фанфесту» EVE в Рейкьявике, но и максимально расширить охват аудитории, поэтому мы объедем весь мир и встретимся с пилотами, живущими в каждом его уголке. EVE Russia — второй из восьми пунктов мирового турне EVE Invasion World Tour, которое также заглянет в Австралию, США, Канаду, Германию, Великобританию и Финляндию. На каждой остановке нашего кругосветного путешествия мы планируем полноценное общение с игроками: обсудим во всех тонкостях ваши любимые космические корабли и восхитимся разнообразием и уникальностью нашего игрового сообщества. Так кто же будет на EVE Russia? К счастью, CCP Dopamine пережил встречу с огромным количеством дружелюбных игроков в Амстердаме. Сейчас мы его отряхнём, приведём в порядок, и он возглавит наступление на Санкт-Петербург, где мы планируем незабываемое мероприятие для наших пилотов из России. На этот раз в нашей команде будут как уже знакомые вам лица, так и новички. Постарайтесь устроить им тёплый приём и хорошо провести время вместе (другими словами, с водкой надо быть поосторожнее)! Представители CCP на этом мероприятии: CCP Curtis CCP Dopamine CCP Ruffige CCP Alpha GM Aisling CCP Stinger CCP Deadlift CCP Oracle CCP Cognac CCP Ragnarok CCP Loki Что планируется в Санкт-Петербурге? Во-первых, мы едем в Санкт-Петербург, чтобы пообщаться с русскоязычными пилотами, провести второй этап турнира EVE Invasion Tournament Series и узнать имена счастливчиков, которые составят нам компанию на «Фанфесте-2020» и поборются за победу в финале. EVE Invasion World Tour — это, в первую очередь, торжество невероятного игрового сообщества, собравшегося вокруг Нового Эдема за последние полтора десятилетия, и российские игроки являются очень важной его частью. В пятницу, 3 мая, мы проведём предварительную встречу на Неве, в самом сердце Петербурга, поддержав зарождение новой традиции мировых турне: взять какую-нибудь лодку и набить её до отказа капсулёрами! Мероприятие продлится с 16:00 до 19:00, и на борту вас будут ждать закуски. Напитки в стоимость билета не входят, однако их можно взять с собой! Затем встреча переместится в бар Kriek, где уже будут подаваться напитки, а обсуждение космических кораблей вполне может затянуться до глубокой ночи! Вскоре все, кто собирается посетить EVE Russia, получат подробную информацию о программе мероприятий! Программа Главное мероприятие начнётся в баре «Акакао» 4 мая в 14:00 со стартом российского этапа EVE Invasion Tournament Series. Вот расписание основных событий на 4 мая: 14:00 — начало турнира Invasion Tournament Series С этого всё и начнётся, и к концу дня мы уже точно будем знать, какая команда поедет на «Фанфест-2020»! 16:00 — EVE представляет: презентация EVE Russia Презентацию на EVE Russia проведут CCP Alpha и iBeast. Они расскажут о богатой истории русскоговорящих капсулёров и их невероятном вкладе в развитие Нового Эдема за прошедшие 16 лет. 17:00 — рассказ о Триглаве: всё, что ещё вы могли не знать Вместе с Jaret Victorian взгляните глазами игрока на то, что происходит в Сообществе Триглава сейчас. Вас ждёт подробный рассказ обо всём, что уже известно, и, возможно, даже какая-то секретная информация. Всё тайное станет явным! 18:00 — сеанс вопросов и ответов с CCP: версия для EVE Russia Сеанс вопросов и ответов в рамках EVEsterdam прошёл на ура! На этот раз вас ждёт примерно то же самое: открытый диалог с разработчиками, посетившими EVE Russia и не побоявшимися ответить на непростые вопросы капсулёров! 19:00 — обеденный перерыв Пилотам ведь нужна еда? 20:00 — полуфиналы и финал турнира EVE Invasion Tournament Series После ужина пройдут заключительные этапы турнира Invasion Tournament Series в рамках EVE Russia — в них определится команда победителей, которая поедет на «Фанфест-2020»! После завершения официальной программы разработчики останутся с вами. В 21:00 официально начнётся вечеринка, где с ними можно будет выпить и пообщаться! Обратите внимание! Данное мероприятие проходит в России и организовано, прежде всего, для российских игроков, поэтому все материалы будут представлены на русском языке. Сувениры В рамках торжества для нашего русскоязычного сообщества все посетители EVE Russia, с омега-билетом, получат потрясающие окраски, выпущенные в память об осаде C-J6MT, — все мы знаем, что эта система занимает особое место в сердцах наших игроков. Нам не терпится поскорее вернуться в Россию и встретиться с сотнями русскоговорящих капсулёров. Кроме того, мы очень взволнованы, ведь мы впервые проводим такое крупное мероприятие в этом регионе! Мы уже предвкушаем, как здорово будет вновь оказаться среди одних из самых преданных и крутых игроков во всём сообществе EVE Online, поднять вместе с вами бокал и обсудить наши любимые космические корабли. Если вы ещё не купили билет, скорее отправляйтесь сюда. Поспешите, пока билеты ещё не разобрали! Мы с нетерпением ждём встречи с вами! o7 CCP Falcon от лица всей команды EVE Invasion World Tour Gesamten Artikel anzeigen
  23. If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! UPDATE 12/04/2019: Tournament rules and sign-ups for EVE Russia are now available! We have also updated the blog to reflect slight changes in the number of participating teams. UPDATE 21/03/2019: EVEsterdam tournament bracket, together with the ships and fittings have been made available. Everyone can also now start sending their predictions via Challonge page. Please see the links below. In addition, ECM Jammers have been added to the Grand Finals fitting restrictions list. Pilots, The EVE Invasion World Tour is taking us to several locations around the globe this year and every event will feature a single elimination 2v2 tournament to find the most bloodthirsty PvPers each region has to offer. Brave Capsuleers who decide to take on this challenge will be fighting for more than just the title, PLEX and bragging rights. Every winning team from all seven locations will be invited for a paid trip to CCP’s home in Reykjavik to showcase their prowess in battle and compete against each other at EVE Fanfest 2020! For those of you who cannot directly participate in the competition, we have prepared a Prediction Bracket Challenge. This little contest will let everyone submit their predictions for a chance to win one of five prizes consisting of swag and codes for digital items in EVE Online. We hope that the EVE Invasion Tournament Series will deliver a solid performance of sportsmanship, destruction and create unforgettable moments throughout the year for all participants and live stream viewers around the world. To be clear, this series is not designed nor intended to replace or fill the gap made by the Alliance Tournament taking a break in 2019. Rest assured, CCP is committed to carrying on the tradition of yearly Alliance contests in the future that many players get to love. In the meantime, all members of the community who are looking to organize their own tournament are encouraged to reach out to EVE’s community team to discuss ways CCP can support your efforts. We have set aside internal resources to support selected player-organized competitions in 2019 by providing limited Thunderdome support and offering digital rewards to up the stakes whenever possible! We’re looking forward to collaborating with you and will be evaluating all requests on a case-by-case basis. Please send an email to communityteam@ccpgames.com at least 90 days before the time you wish to host your event and please include dates, format, desired support as well as any other important information about your proposal. This blog will function as a hub to store all the relevant information about the EVE Invasion Tournament Series like brackets, sign-ups, ruleset and links to forum discussions. Make sure to bookmark this page and keep a close eye on CCP channels for more details. FORMAT 2v2 single elimination tournament. Best of One (Bo1) bracket with Best of Three (Bo3) Semis and Grand Finals. 32/16 teams limit. A selection of pre-determined ships and fittings that will be different each time and announce 48 hours before the tournament start. TIMINGS EVENTS AMSTERDAM 23-24.03 Ruleset Sign-ups 'Find Your Wingman' forum thread Bracket List of teams, pilots and waiting list Ships and Fittings ST. PETERSBURG 04.05 Ruleset (RU) Sign-ups 'Find Your Wingman' forum thread (RU) Bracket (available 02/05/2019) List of teams, pilots and waiting list (available 02/05/2019) Ships and fittings (available 02/05/2019) SYDNEY 23-26.05 Ruleset (available 02/05/2019) Sign-ups (available 02/05/2019) 'Find Your Wingman' forum thread (available 02/05/2019) Bracket (available 21/05/2019) List of teams, pilots and waiting list (available 21/05/2019) Ships and fittings (available 21/05/2019) TORONTO 21-23.06 Ruleset (available 31/05/2019) Sign-ups (available 31/05/2019) 'Find Your Wingman' forum thread (available 31/05/2019) Bracket (available 19/06/2019) List of teams, pilots and waiting list (available 19/06/2019) Ships and fittings (available 19/06/2019) BERLIN 13-14.09 Ruleset (available 23/08/2019) Sign-ups (available 23/08/2019) 'Find Your Wingman' forum thread (available 23/08/2019) Bracket (available 11/09/2019) List of teams, pilots and waiting list (available 11/09/2019) Ships and Fittings (available 11/09/2019) LAS VEGAS 25-27.10 Ruleset (available 04/10/2019) Sign-ups (available 04/10/2019) 'Find Your Wingman' forum thread (available 04/10/2019) Bracket (available 23/10/2019) List of teams, pilots and waiting list (available 23/10/2019) Ships and Fittings (available 23/10/2019) LONDON 23.11 Ruleset (available 02/11/2019) Sign-ups (available 02/11/2019) 'Find Your Wingman' forum thread (available 02/11/2019) Bracket (available 21/11/2019) List of teams, pilots and waiting list (available 21/11/2019) Ships and Fittings (available 21/11/2019) Gesamten Artikel anzeigen
  24. If you'd like to discuss this devblog, feel free to head over to the comments thread on the official forums. This is the Monthly Economic Report for March 2019. The raw data that makes up this report can be downloaded here. (27.10MB) All graphs in this report can be enlarged by clicking on them. [] Gesamten Artikel anzeigen
  25. If you'd like to discuss this devblog, feel free to do so in this thread over on the official forums. Dear Citizens of New Eden, It is with great disappointment that I bring you the following news. Brisc Rubal has been found to be sharing confidential information with a member of his alliance that was later used by another alliance member to conduct illicit in-game transactions. As a result, the following actions have been taken: Brisc Rubal has been removed from his role as a CSM 13 representative effective immediately and will not be able to run in any future CSM elections. All his in-game accounts have been permanently banned from the game. Two other players involved in this incident have received a one-year ban. All the illicit assets and ISK gained from this incident have been confiscated. To be fully transparent, this misconduct was brought to us by the CSM themselves as an immediate threat to the integrity of the CSM as an institution. CCP’s stance on this is clear: regardless of the type of information shared, acts like this go against everything that the Council of Stellar Management stands for and will not be tolerated under any circumstances. The CSM is built on trust and we expect a high level of confidentiality from each member at all times. This requirement is imperative for a few reasons. Firstly, to ensure uninterrupted, close collaboration as we work together on setting up EVE Online for the best possible future. Secondly, to not have our players worry that information shared with the CSM is misappropriated and that the non-disclosure agreement is respected. Lastly, to provide all council members with a safe environment where they can freely discuss all the game-related matters without the risk of details being passed on outside the closed circle. It is further extremely disheartening that a very productive and respected member of the council committed this infraction. However, we won’t let this hinder the great impact that the CSM had on New Eden, CCP and the community and are determined to continue improving the CSM in the future. We would like to take the opportunity to thank CSM 13 for their transparency and their respect for the council as an institution, which was demonstrated by their coming together to condemn this kind of behavior and report it to CCP. Some additional steps to help prevent similar conduct in future will be implemented. Starting from the next summit, we will impose a rule that prohibits electronics during CSM sessions and will take extra time to educate everyone about confidentiality, insider trading and general do’s and don’ts when it comes to operating under NDA. The CSM 14 elections are approaching fast! Please keep an eye on the community website for a dev blog that will explain all the nitty gritty details next week. Gesamten Artikel anzeigen